

We’re engineers at heart, so we geek out at complex systems. Don’t expect to neglect basic defenses just because combat isn’t your favorite thing in the world, nor should blood-hungry players neglect a basic economy and shelter for their citizens. Play the game how you like! The game adapts to feed you the kind of content that you like.Actions have consequences! Are you sure you want to rob that friendly caravan that just visited your town? There may be repercussions down the road.So two players with different play-styles, beginning with the exact same starting world, will have very different experiences as the game progresses. For instance, a player who is more aggressive when dealing with local, small-time goblin raiders may find his actions have triggered a long-term war against the goblin nation. This is always done in a way that is natural and makes sense from a story perspective. We want you to play the game the way you want to, so as you play the world will respond to your choices.Įach initial game world is randomly generated, but an AI “dungeon master” observes your behavior and tweaks the content based on your actions. Many just want to tinker with the simulations in the game world. Others focus on building a strong army and exploring/conquering the realm. Some players want to focus on building an incredibly awesome city with happy, well-fed citizens. We know that there are lots of different play-styles for this kind of game. Deep gameplay systems that reward tinkeringĪ Living World that Responds to Your Play-style.A living world that responds to your play-style.We want to empower players to be creative not only when playing the game, but when determining the nature and content of the game itself. With Stonehearth, we want to capture the magical feeling we had as kids playing Dungeons and Dragons adventuring through store-bought game modules, but also writing our own modules and playing them out on graph paper. 2 A Living World that Responds to Your Play-style.RTS-style combat with an emphasis on tactics over micro management.Robust class trees for both combat and civilian units.Scripted RPG-style content to discover and adventure through.Creative building on both large and small scales, from cities to teacups.Randomly generated, destructible worlds built with voxels.Put it all together and you end up with something like this: We are also inspired by the games we loved as kids: the Warcraft RTS games, Final Fantasy Tactics, and pen and paper RPGs.

Stonehearth’s simulation and city-building aspects are inspired by the great Dwarf Fortress and Minecraft. As your settlement grows, you will eventually train up a standing army then venture forth into the world, where greater challenges await. In Stonehearth you lead a band of settlers who must carve out their place in the world by gathering resources and building fortifications, while under constant threat from intruders. It is made and published by Radiant Entertainment. The game is equal parts sandbox, RTS, and RPG. Stonehearth is a game about building and conquest in an epic, fantasy setting.
